Oh which project to write about this week! I think I must focus on my media project and rid myself of my frustrations once and for all. Why so frustrated, well none of my classmates probably need an answer there. I'm sure each and every one could supply a list of their own qualifying statements.
Honestly, my frustration is more a problem of resignation and acceptance; I think I should have chosen my other topic. Now I need to just accept it as being "the way things are" and get on with it. But my other topic just keeps tapping on my shoulder and begging for attention. I blame the gaming class! :)
Let me explain. I, like all my class mates, originally had two potential thesis topics; the one I choose to pursue and "the other one". In my case, "the other one" pertained to corporate training and communications. My concept was too broad a topic at that point so I choose my current path. But how seemingly divergent paths like to merge!
Our gaming class final project called for the development of a training game concept. I tried to come up with something that might correspond with my thesis to no avail. I DID come up with a game idea for a corporate training program for my own job as a child portrait photographer. In fact the entire concept absorbed my attention and I wanted to just keeping going with it - far beyond the requirements for our assignment. I wondered at that point if I should redo the past thesis assignments and switch. But I talked myself out of it - I should know better than to second guess myself. Now while tearing my hair out with my current media project, that gaming concept keeps tapping at my shoulder just waiting for me to graduate and return to it.
To top it off, my district manager just recently asked me to train our newest child portrait photographer and I would have loved to have that game concept further developed and potentially testable. Go figure! I guess all roads do lead to Rome and my Rome should have been a thesis regarding corporate training in the portrait photography industry.
Friday, March 19, 2010
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